11-15-2009, 02:47 PM
i know what you mean.. i have spent the last days creating 886 weapons because of your script..
i hope you manage to fix it :(
But Charlie, can i just put the AAS below the Enanched Equip, and rewrirte the Scene Equip of the AAS with your Scene Equip ?
this would be easier than to rewrite your script to fit the AAS, right ?
last time i have posted only the Scene Equip part of the AAS
attached is full version of AAS. the link to the demo is only if you need to see the other scripts provided with AAS.
thanks again Charlie ! :cheery:
i hope you manage to fix it :(
Charlie Fleed Wrote:Well, the AAS rewrites the Scene_Equip class, so the only way the two scripts could possibly work together is with the AAS before for sure.
You CANNOT just remove some piece of a script hoping that this will make things work. Unless this piece is specifically indicated as an add-on by the author, this is always going to mess up something.
So I guess I'll have to study how Atoa's Scene_Equip works. This will take some time.
But Charlie, can i just put the AAS below the Enanched Equip, and rewrirte the Scene Equip of the AAS with your Scene Equip ?
this would be easier than to rewrite your script to fit the AAS, right ?
last time i have posted only the Scene Equip part of the AAS
attached is full version of AAS. the link to the demo is only if you need to see the other scripts provided with AAS.
thanks again Charlie ! :cheery: