11-15-2009, 05:10 PM
Hey. I have just tested the newest version of Anim Battlers with the FFX CBS and it looks like compatibility is very good.
I just had to replicate a change that I also had done in the previous version I used, and that is:
in "3 - Battle System". Maybe you could add this code under an "if ($charlie_lee_ctb)" condition or something like that, in order to make users easily update the adopted Anim Battlers version in the future.
I also noticed that now the enemies' sprites are always "under" the party members' sprites. Is that intentional?
I was thinking about a feature... how about battlers that get pushed back a little when physically attacked? It helps when you don't have an animation to show.
I just had to replicate a change that I also had done in the previous version I used, and that is:
Code:
if MNK_MOVING_SKILL.include?(battler.skill_used) ; full_moving = true ; end
# CHARLIE BEGIN
if MNK_MOVING_SKILL.include?(battler.skill_used) and
($game_temp.selecting_all_enemies==true or $game_temp.selecting_all_allies==true); full_moving = false ; center_move = true ; end
# CHARLIE END
if MNK_MOVE2CENTER_SKILL.include?(battler.skill_used) ; center_move = true ; end
...
in "3 - Battle System". Maybe you could add this code under an "if ($charlie_lee_ctb)" condition or something like that, in order to make users easily update the adopted Anim Battlers version in the future.
I also noticed that now the enemies' sprites are always "under" the party members' sprites. Is that intentional?
I was thinking about a feature... how about battlers that get pushed back a little when physically attacked? It helps when you don't have an animation to show.