11-16-2009, 03:08 PM
Maybe I figured out the reason of the enemies being displayed under the party members. I think it all depends on the configuration of SCREENTONE_ENEMY_MATCH and SCREENTONE_ACTOR_MATCH. When the two are different, the enemies end up in a viewport and the party members in another viewport and this messes up the z/y-coordinate based arrangement. I remember now that for the same reason I only use @viewport1 both for enemies and party members.
I guess I will add a note to the instructions stating that one has to set both SCREENTONE_ENEMY_MATCH and SCREENTONE_ACTOR_MATCH to true in order to remove this little glitch.
I guess I will add a note to the instructions stating that one has to set both SCREENTONE_ENEMY_MATCH and SCREENTONE_ACTOR_MATCH to true in order to remove this little glitch.