GTBS - v1.5.2 (A FFT styled tactical battle system) updated 5/30/2012
#2
GubiD,

An excellent set of scripts, well done!

I am currently working to adapt some of the code so that short cutscenes can be shown in between attacks. Is there any way you can make the battle persistent when transfering back and forth between another area?

Perhaps calling a method that will "memorize" the event positions/parameters/states and set a certain switch denoting that the battle is still underway, then calling a 2nd "restore" method at the beginning of battle that will restore the entire map when battle processing is called again?

It is very difficult to weed out everything that must be reconstructed on the battlefield without having written the code myself, but I'll keep trying things as long as it seems to be possible , please let me know what you think!

Much thanks in advance,
-Miracle
Reply }


Messages In This Thread
GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - by s_miracle - 11-18-2009, 06:43 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 263 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Terra Blocks: Terraria Styled Block Engine DerVVulfman 0 815 04-21-2024, 11:02 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,166 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,818 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,436 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,849 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Keyboard Name Input - Updated DerVVulfman 0 1,876 01-05-2022, 04:25 AM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,094 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,986 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,317 01-04-2020, 12:37 AM
Last Post: Pelip



Users browsing this thread: 7 Guest(s)