11-18-2009, 06:43 AM
GubiD,
An excellent set of scripts, well done!
I am currently working to adapt some of the code so that short cutscenes can be shown in between attacks. Is there any way you can make the battle persistent when transfering back and forth between another area?
Perhaps calling a method that will "memorize" the event positions/parameters/states and set a certain switch denoting that the battle is still underway, then calling a 2nd "restore" method at the beginning of battle that will restore the entire map when battle processing is called again?
It is very difficult to weed out everything that must be reconstructed on the battlefield without having written the code myself, but I'll keep trying things as long as it seems to be possible , please let me know what you think!
Much thanks in advance,
-Miracle
An excellent set of scripts, well done!
I am currently working to adapt some of the code so that short cutscenes can be shown in between attacks. Is there any way you can make the battle persistent when transfering back and forth between another area?
Perhaps calling a method that will "memorize" the event positions/parameters/states and set a certain switch denoting that the battle is still underway, then calling a 2nd "restore" method at the beginning of battle that will restore the entire map when battle processing is called again?
It is very difficult to weed out everything that must be reconstructed on the battlefield without having written the code myself, but I'll keep trying things as long as it seems to be possible , please let me know what you think!
Much thanks in advance,
-Miracle