11-19-2009, 08:03 PM
sorry Charlie, i don't get it.
i have made a demo and have sent it to you.
EDIT : Charlie your script is working. got it finally working, thank you again and again.
just for info, at first i did :
instead of :
btw, it is working without the MNK patch. is it bcz of your new codes ?
i have made a demo and have sent it to you.
EDIT : Charlie your script is working. got it finally working, thank you again and again.
just for info, at first i did :
Code:
def initialize(ref_id)
@ref_id=ref_id
@id = $game_party.max_used_weapon_id + 1
$game_system.two_hands_enhanced_weapons.push(@id) if Two_Hands_Weapons.include?(ref_id)
$game_system.right_hand_enhanced_weapons.push(@id) if Right_Hand_Weapons.include?(ref_id)
$game_system.left_hand_enhanced_weapons.push(@id) if Left_Hand_Weapons.include?(ref_id)
def initialize(ref_id)
@ref_id=ref_id
@id = $game_party.max_used_weapon_id + 1
# print("creazione nuova arma\nref_id=" + @ref_id.to_s + "\nid=" + @id.to_s)
$game_party.max_used_weapon_id += 1
if DEBUG_EW
@name = $data_weapons[@ref_id].name + " #" + @id.to_s
else
@name = $data_weapons[@ref_id].name
end
instead of :
Code:
def initialize(ref_id)
@ref_id=ref_id
@id = $game_party.max_used_weapon_id + 1
$game_system.two_hands_enhanced_weapons.push(@id) if Two_Hands_Weapons.include?(ref_id)
$game_system.right_hand_enhanced_weapons.push(@id) if Right_Hand_Weapons.include?(ref_id)
$game_system.left_hand_enhanced_weapons.push(@id) if Left_Hand_Weapons.include?(ref_id)
# print("creazione nuova arma\nref_id=" + @ref_id.to_s + "\nid=" + @id.to_s)
$game_party.max_used_weapon_id += 1
if DEBUG_EW
@name = $data_weapons[@ref_id].name + " #" + @id.to_s
else
@name = $data_weapons[@ref_id].name
end
btw, it is working without the MNK patch. is it bcz of your new codes ?