11-26-2009, 01:04 PM
First of all, awesome script! This would be great for my current idea, as there are lots of characters that don't really equip any armor, but having attachments like this for each slot would work out really well. I could use it for another idea too.
But there's a few things I'm not sure of. I want to use this for a few things besides stats, namely Elementals and Status Effects.
First thing about that, are the Elements used to recognize whether a weapon is customizable or not dummied out? I was doing double damage with a weapon of the enemies weakness, even though the weapon had about 4 elements (1 being normal the other 3 being used for this script) and I once noticed that the more elements an attack has, the less damage it will do to an enemy with only one corresponding weakness. Unless I did something horribly wrong. But if those Elements aren't calculated into damage formulas, that's great!
Then, I want to have attachments that effect Elements and States. I want weapon attachments that change the Element (or rather add an element) to the weapon, same with States. I tried it and it didn't seem to work. The Element part worked with Armor though...very cool. I haven't tried making State resistant attachments though.
Anyway, cool script!
But there's a few things I'm not sure of. I want to use this for a few things besides stats, namely Elementals and Status Effects.
First thing about that, are the Elements used to recognize whether a weapon is customizable or not dummied out? I was doing double damage with a weapon of the enemies weakness, even though the weapon had about 4 elements (1 being normal the other 3 being used for this script) and I once noticed that the more elements an attack has, the less damage it will do to an enemy with only one corresponding weakness. Unless I did something horribly wrong. But if those Elements aren't calculated into damage formulas, that's great!
Then, I want to have attachments that effect Elements and States. I want weapon attachments that change the Element (or rather add an element) to the weapon, same with States. I tried it and it didn't seem to work. The Element part worked with Armor though...very cool. I haven't tried making State resistant attachments though.
Anyway, cool script!