AnimBat! - Animated Battlers - Comprehensive
#18
I have a suggestion for the formation system. How about formations that automatically change depending on the number of battlers?
The coordinates could be set by the user with something like:
{ id => { actors_number => [ formation set 1a ], actors_number => [formation set 1b], ... },
id2 => { actors_number => [ formation set 2a], actors_number => [formation set 2b], ... }
}
Why do I think something like this would be useful? Well, it is weird when there is only one party member and he is stuck at the top of the battle field because the formation has been planned for four party members...
However I must say that there is also a way to do this with the system as it is, but it would require a script or a battle event checking the number of battlers and switching the formation id to the one planned to that number...
Reply }


Messages In This Thread
Minkoff's Animated Battlers - Enhanced - by Charlie Fleed - 11-27-2009, 05:50 PM
Minkoff's Animated Battlers - Enhanced - by Helel - 11-28-2009, 08:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:29 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:15 PM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 04:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 05:03 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 09:02 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-21-2010, 11:19 AM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 02:09 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 09:44 PM
Minkoff's Animated Battlers - Enhanced - by Eldur - 03-03-2010, 06:44 PM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 04:53 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 05:55 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-24-2010, 05:24 AM

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