AnimBat! - Animated Battlers - Comprehensive
#19
Well, you could use perform a script call to change the formation before the battle starts. I mean... If X battlers, use this. If Y battlers, use that.

And you really do not want to change formations in-battle. You see, if you have a dead actor battler and wish to revive him/her, you need his 'formation spot' as a placeholder. Whether he/she is visibly dead or invisible for a collapse, the formation system will need that place kept vacant so the 'arrow' can point the battler out for a revive potion or the like.
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Messages In This Thread
Minkoff's Animated Battlers - Enhanced - by DerVVulfman - 11-27-2009, 07:16 PM
Minkoff's Animated Battlers - Enhanced - by Helel - 11-28-2009, 08:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:29 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:15 PM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 04:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 05:03 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 09:02 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-21-2010, 11:19 AM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 02:09 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 09:44 PM
Minkoff's Animated Battlers - Enhanced - by Eldur - 03-03-2010, 06:44 PM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 04:53 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 05:55 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-24-2010, 05:24 AM

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