12-06-2009, 08:31 PM
DerVVulfman Wrote:Someone else in the forum (another member) asked me the same question just two weeks ago. At this time, no.
I haven't seen a mouse script with that form of point-n-click capabilities as yet because most 'clicks' perform actions on the motion control of the player character and not towards the events themselves. Not saying it isn't a good idea though.
I'm just unable to get to that... right now.
I found a temporary way to do that... and it's to make the player graphic and event graphics transparent, set an autorun event to make the player speed 'fastest' and then click things, while they are player touch. It works pretty well, but when you have a group of 6 boxes layout out like this:
[][][]
[][][]
It causes glitches when you click elsewhere in the map if the player must pass over them.
I saw on another site that someone had invented a 'Mouse Interaction script' and it sent me to a dead link on what Im guessing is your old site, so thats why I came here.
EDIT:: By this sense, if I set the events to action button instead of player touch, it would be possible to make it work right, no? All I need for that is to know what to edit so the click is also the A button. I mean, I have it working right now but its odd to hit space and click, thats not too user friendly.
(I'm making a Time Hollow fan game. If needed, I can provide screenshots or a download demo :D