12-14-2009, 06:51 PM
Looks like my post had some kind of problem, I can't see it anymore.
So, as I said...
Hey Charlie! D:
I want to add a skill that increases the next_action_time of the target. So, for example, if the enemy targeted should be the next battler able to do something, it could be replaced by another battler until a later turn (And I'm not really sure this makes any sense). I think I know how to do this, but now my problem is that I want the Turns Window to update so that when I'm selecting the enemy, I know the estimated action time as if the enemy was already affected by the skill. I tried different things on Scene_Battle but couldn't do anything that actually worked.
Also, something else I'd like to do... I only want actors that made something during the battle (guard,attack,skill,summon) to gain exp, but not the others. Right now your script doesn't care if the actors did something during the battle, and we can only change the exp gained by the actors in the backup party. I was thinking of a variable or something that would increase each time the actor attacks/guards/launches a skill/summones an aeon, so that if this variable is > 0, the actor could gain exp. Then again, I tried to see how I could do this but meh, I guess that's still early for me. :p
I don't really know if those would be hard features to implement, but if you could help me with that I'd (we'd) appreciate your script even more!
Thanks!
So, as I said...
Hey Charlie! D:
I want to add a skill that increases the next_action_time of the target. So, for example, if the enemy targeted should be the next battler able to do something, it could be replaced by another battler until a later turn (And I'm not really sure this makes any sense). I think I know how to do this, but now my problem is that I want the Turns Window to update so that when I'm selecting the enemy, I know the estimated action time as if the enemy was already affected by the skill. I tried different things on Scene_Battle but couldn't do anything that actually worked.
Also, something else I'd like to do... I only want actors that made something during the battle (guard,attack,skill,summon) to gain exp, but not the others. Right now your script doesn't care if the actors did something during the battle, and we can only change the exp gained by the actors in the backup party. I was thinking of a variable or something that would increase each time the actor attacks/guards/launches a skill/summones an aeon, so that if this variable is > 0, the actor could gain exp. Then again, I tried to see how I could do this but meh, I guess that's still early for me. :p
I don't really know if those would be hard features to implement, but if you could help me with that I'd (we'd) appreciate your script even more!
Thanks!