12-16-2009, 02:31 PM
I guess you may be having some troubles in configuring the animation system.
The point is, there are not right spritesheets and wrong spritesheets. Size, for example, doesn't matter. The important thing is that you use a spritesheet consisting of a grid of poses. Namely, the grid will have all the different animations corresponding to different actions in rows, each row displaying the frames for that animation.
I have posted some battlers here http://rmvxp.com/thread-1466.html and here http://rmvxp.com/thread-1467.html. As you can see, there are spritesheets with different number of rows and columns, and that is because you can supply any of them to the system, but then, you have to configure the system and tell it how many rows and columns (poses and frames) each spritesheet has. By default the system attempts to use a spritesheet as an 11x4 grid.
Read the details in the guide linked in the opening post, or the one linked by DerVVulfman in the quoted text.
DerVVulfman Wrote:This system uses a system entitled Minkoff's Animated Battlers - Enhanced, a system that changes your frontview system into a sideview system. Even though the one in Charlie Fleed's CTB is a different version, the instructions within the .pdf file ( located >HERE< ) will help you in configuring your battlers.
The point is, there are not right spritesheets and wrong spritesheets. Size, for example, doesn't matter. The important thing is that you use a spritesheet consisting of a grid of poses. Namely, the grid will have all the different animations corresponding to different actions in rows, each row displaying the frames for that animation.
I have posted some battlers here http://rmvxp.com/thread-1466.html and here http://rmvxp.com/thread-1467.html. As you can see, there are spritesheets with different number of rows and columns, and that is because you can supply any of them to the system, but then, you have to configure the system and tell it how many rows and columns (poses and frames) each spritesheet has. By default the system attempts to use a spritesheet as an 11x4 grid.
Read the details in the guide linked in the opening post, or the one linked by DerVVulfman in the quoted text.