Audio Problem
#12
Possibly because the Instance version uses fewer resources but relies on GAME_SYSTEM that you may be overwriting with the way you've arranged your scripts. The Global Version uses a few more memory resources, but doesn't rely on GAME_SYSTEM. Less chance for conflicts.

Guess you notice how I like to explain things, eh? Little lessons as I go. :D

Well, I guess this is... resolved? I'll leave it open for another day just in case something comes up. In the meantime... Resolved.
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Messages In This Thread
Audio Problem - by Yin - 04-29-2009, 04:26 AM
[Resolved] Audio Problem - by DerVVulfman - 04-29-2009, 05:07 AM
[Resolved] Audio Problem - by Yin - 04-29-2009, 05:33 AM
[Resolved] Audio Problem - by DerVVulfman - 04-29-2009, 06:38 AM
[Resolved] Audio Problem - by Yin - 04-29-2009, 06:43 AM
[Resolved] Audio Problem - by DerVVulfman - 04-29-2009, 07:03 AM
[Resolved] Audio Problem - by Yin - 04-29-2009, 07:34 AM
[Resolved] Audio Problem - by DerVVulfman - 04-29-2009, 07:39 AM
[Resolved] Audio Problem - by Yin - 04-29-2009, 07:47 AM
[Resolved] Audio Problem - by DerVVulfman - 04-30-2009, 06:03 AM
[Resolved] Audio Problem - by Yin - 04-30-2009, 06:51 AM
[Resolved] Audio Problem - by DerVVulfman - 04-30-2009, 07:43 AM
[Resolved] Audio Problem - by Yin - 04-30-2009, 08:57 PM
[Resolved] Audio Problem - by DerVVulfman - 05-01-2009, 05:11 AM

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