12-31-2009, 04:55 PM
Just make an event on the field map that allows Aluxes to 'LEARN HEAL'. Then watch his MaxHP grow by 100.
The initial settings for the 1st skill will give anyone with the 'heal' skill +100MaxHp, +100MaxSp, a 10pt bonus to the main 4 stats and speed up their speed for combat by a factor of 2.5 (assuming no other passive skill values interfere).
Mind you... you won't see HEAL in the Skill menu anymore as I have it in the HIDDEN_PASSIVES array. The only thing I didn't wanna do was rewrite the 'refresh' method in Window_Skill.
The initial settings for the 1st skill will give anyone with the 'heal' skill +100MaxHp, +100MaxSp, a 10pt bonus to the main 4 stats and speed up their speed for combat by a factor of 2.5 (assuming no other passive skill values interfere).
Mind you... you won't see HEAL in the Skill menu anymore as I have it in the HIDDEN_PASSIVES array. The only thing I didn't wanna do was rewrite the 'refresh' method in Window_Skill.