Passive Skills DVV
#7
Trickster's system doesn't have errors. It's just that some items were not defined in the demo, like your potion. But I do like to avoid 'requiring' scripts like the SDK. Make as many aliases as possible to be as compatible with everything... that's what I like to do.

As to KGC... They made one? I totally forgot about them. Tongue sticking out Just remember... if you intend to sell/market your game, you can't use their scripts. The 'terms of use' for KGC scripts denies commercial use.

And I'll see what I can do about making you drop 'em. Winking
Reply }


Messages In This Thread
Passive Skills DVV - by DerVVulfman - 12-31-2009, 05:20 AM
RE: Passive Skills DVV - by DerVVulfman - 08-03-2011, 03:53 AM
Passive Skills DVV - by jubhub731 - 12-31-2009, 04:47 PM
Passive Skills DVV - by DerVVulfman - 12-31-2009, 04:55 PM
Passive Skills DVV - by fgsfds - 12-31-2009, 05:04 PM
Passive Skills DVV - by DerVVulfman - 12-31-2009, 05:07 PM
Passive Skills DVV - by fgsfds - 12-31-2009, 05:25 PM
Passive Skills DVV - by DerVVulfman - 12-31-2009, 05:32 PM
Passive Skills DVV - by fgsfds - 12-31-2009, 05:43 PM
Passive Skills DVV - by Trickster - 01-01-2010, 07:29 AM
Passive Skills DVV - by DerVVulfman - 01-01-2010, 07:49 AM
Passive Skills DVV - by Trickster - 01-01-2010, 08:20 AM
Passive Skills DVV - by DerVVulfman - 01-01-2010, 08:24 AM

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