Passive Skills DVV
#11
hohoho yep

in general for the actual effect its
<stat>:<expression>
then to link the skill/item to the effect
data_id => [effect_id, effectfadecond]
haha the defining stuff was like its own mini language but its kinda powerful

but yours is a lot easier to configure than mine

but yeah.

Heres a design question why have it do mean average for speed? if someone sets up a skill that doubles action speed. the player uses it but has 10 other passive effects on it and it and the effect is almost unnoticable since (2.0 + 10.0) / 11.0 ~= 1.1
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Messages In This Thread
Passive Skills DVV - by DerVVulfman - 12-31-2009, 05:20 AM
RE: Passive Skills DVV - by DerVVulfman - 08-03-2011, 03:53 AM
Passive Skills DVV - by jubhub731 - 12-31-2009, 04:47 PM
Passive Skills DVV - by DerVVulfman - 12-31-2009, 04:55 PM
Passive Skills DVV - by fgsfds - 12-31-2009, 05:04 PM
Passive Skills DVV - by DerVVulfman - 12-31-2009, 05:07 PM
Passive Skills DVV - by fgsfds - 12-31-2009, 05:25 PM
Passive Skills DVV - by DerVVulfman - 12-31-2009, 05:32 PM
Passive Skills DVV - by fgsfds - 12-31-2009, 05:43 PM
Passive Skills DVV - by Trickster - 01-01-2010, 07:29 AM
Passive Skills DVV - by DerVVulfman - 01-01-2010, 07:49 AM
Passive Skills DVV - by Trickster - 01-01-2010, 08:20 AM
Passive Skills DVV - by DerVVulfman - 01-01-2010, 08:24 AM

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