01-02-2010, 01:56 PM
Trickster Wrote:hahaha without even looking at the script and recalling from memory if you get a stack too deep after F12ing your game
what happens is that a hidden method was aliased
and when you F12 it goes back through all of your scripts and reloads them all if you alias a method with the same new name twice what happens is an infinite loop hahaha owned
but its easily fixed just check to see if the new method name you created exists if so then don't alias it again else alias it.
do you mean something like
Code:
unless self.method_defined?(:ctb_initialize)
alias_method(:ctb_initialize,:initialize)
end
?
EDIT: it looks like this does not work...
EDIT2: I found that someone uses "unless $@" ... it seems to work, but i don't get it.
Bndbyplyrply Wrote:I've got everything working now. Exept in the battle. The Skills tab won't show up. Does anyone else have this problem? Thanks!
:cheery:
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Read the Configuration of Individual Battle Commands.
ciccio92 Wrote:I have some troubles with the script "summons 0.8" in the line 840 and he say that: " undefined method 'available' for nil:NilClass "
So, I configured all summons with the guide that you've done, and I can't find where the problem is. Can you give me a help?
You must have missed something. Check carefully the whole procedure.
sawai159 Wrote:ciccio92 Wrote:I have some troubles with the script "summons 0.8" in the line 840 and he say that: " undefined method 'available' for nil:NilClass "
So, I configured all summons with the guide that you've done, and I can't find where the problem is. Can you give me a help?
I had the same problem,you did something wrong. Also,Charlie said he forgot to update the guide,so,you have to do everything like in the demo.. Take a closer look at Common Events,maybe there's the problem.
Btw,Charlie,thanks for the help,now everything is working fine! ^^
Let me clarify that the update I forgot to do is only limited to the names of the two skills Trincea and Altruismo, now named differently. As regards the rest, the guide has indeed been updated.