01-02-2010, 09:27 PM
The damage calculation algorithm in this BS considers both the ATK and STR stats in order to determine the amount of damage. If you don't use the strength value, you can put a default value for it to be used by every actor and enemy, then you can test a battle with the values you wrote and adjust ATTACK_DAMAGE_RANGE_CORRECTION in the configuration until attacks deliver a damage that satisfies you.
If you want a limit to 99999 I will have to write some code because there isn't one.
If you want a limit to 99999 I will have to write some code because there isn't one.