CTB - A Final Fantasy X-like Battle System, Version 3.2
The damage calculation algorithm in this BS considers both the ATK and STR stats in order to determine the amount of damage. If you don't use the strength value, you can put a default value for it to be used by every actor and enemy, then you can test a battle with the values you wrote and adjust ATTACK_DAMAGE_RANGE_CORRECTION in the configuration until attacks deliver a damage that satisfies you.
If you want a limit to 99999 I will have to write some code because there isn't one.
Reply


Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 01-02-2010, 09:27 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 851 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 3,062 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 103,625 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 8,162 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 3,491 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 7,047 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 7,578 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 16,289 01-04-2020, 12:37 AM
Last Post: Pelip
   KItemDesc XP Zilsel Version kyonides 4 8,707 12-01-2019, 06:11 AM
Last Post: kyonides
   ZLSL's Battle Portraits DerVVulfman 4 8,436 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 11 Guest(s)