01-07-2010, 03:59 PM
I'm sorry, I hadn't seen your edits. However I already provide two styles and I don't have the time to work on edits. I plan on working on a third style and other stuff instead.
The ATB bar is not supposed to be empty at the beginning, that's how it works...
I can see the Game Over bug, I'm on it.
EDIT: okay, replace the judge method in CTB by Charlie - Scene_Battle with this one.
I'm going to update the demo now.
EDIT2: updated. Everyone download the new demo or apply the patch up here.
The ATB bar is not supposed to be empty at the beginning, that's how it works...
I can see the Game Over bug, I'm on it.
EDIT: okay, replace the judge method in CTB by Charlie - Scene_Battle with this one.
Code:
#--------------------------------------------------------------------------
# * Judge
#--------------------------------------------------------------------------
alias ctb_judge judge
def judge
# If all dead determinant is true, or number of members in party is 0
if $game_party.all_dead? or $game_party.actors.size == 0
for actor in $game_party.actors
if actor.state?($auto_life_state_id)
$outfile.write "judge: dead actor is in auto life\n" if $outfile
return false
end
end
end
if ($charlie_fleed_summons!=nil) and
$game_party.removed_actors.size == 0
regular_actor_alive=false
for actor in $game_party.actors
if ($charlie_fleed_summons!=nil) and
not $game_party.aeons_ids.include?(actor.id) and
((not actor.dead?) or actor.state?($auto_life_state_id))
regular_actor_alive=true
end
end
unless regular_actor_alive
# If possible to lose
if $game_temp.battle_can_lose
# Return to BGM before battle starts
$game_system.bgm_play($game_temp.map_bgm)
# Battle ends
battle_end(2)
# Return true
$outfile.write "judge battle_end(2)\n" if $outfile
return true
end
$game_temp.gameover=true
end
end
return ctb_judge
end
I'm going to update the demo now.
EDIT2: updated. Everyone download the new demo or apply the patch up here.