CTB - A Final Fantasy X-like Battle System, Version 3.2
I'm sorry, I hadn't seen your edits. However I already provide two styles and I don't have the time to work on edits. I plan on working on a third style and other stuff instead.

The ATB bar is not supposed to be empty at the beginning, that's how it works...
I can see the Game Over bug, I'm on it.

EDIT: okay, replace the judge method in CTB by Charlie - Scene_Battle with this one.

Code:
#--------------------------------------------------------------------------
  # * Judge
  #--------------------------------------------------------------------------
  alias ctb_judge judge
  def judge
    # If all dead determinant is true, or number of members in party is 0
    if $game_party.all_dead? or $game_party.actors.size == 0
      for actor in $game_party.actors
        if actor.state?($auto_life_state_id)
          $outfile.write "judge: dead actor is in auto life\n" if $outfile
          return false
        end
      end
    end
    if ($charlie_fleed_summons!=nil) and
    $game_party.removed_actors.size == 0
      regular_actor_alive=false
      for actor in $game_party.actors
        if ($charlie_fleed_summons!=nil) and
        not $game_party.aeons_ids.include?(actor.id) and
        ((not actor.dead?) or actor.state?($auto_life_state_id))
          regular_actor_alive=true
        end
      end
      unless regular_actor_alive
        # If possible to lose
        if $game_temp.battle_can_lose
          # Return to BGM before battle starts
          $game_system.bgm_play($game_temp.map_bgm)
          # Battle ends
          battle_end(2)
          # Return true
          $outfile.write "judge battle_end(2)\n" if $outfile
          return true
        end
        $game_temp.gameover=true
      end
    end
    return ctb_judge
  end

I'm going to update the demo now.

EDIT2: updated. Everyone download the new demo or apply the patch up here.
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 01-07-2010, 03:59 PM

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