01-10-2010, 03:46 PM
That too is 'Animated Battlers' related.
Animated Battlers, the graphic portion of the system, has a 'sideview mirror' feature which allows you to either have the (by default) enemies on the left and actors on the right or... (with a switch engaged) enemies on the right and actors on the left. There IS feature which flips the sprites horizontally, but it only works in relation to the sideview mirror system.
To invoke the sideview mirror feature, flipping the battlers to their opposite sides... just use this script call:
and to cancel it...
Animated Battlers, the graphic portion of the system, has a 'sideview mirror' feature which allows you to either have the (by default) enemies on the left and actors on the right or... (with a switch engaged) enemies on the right and actors on the left. There IS feature which flips the sprites horizontally, but it only works in relation to the sideview mirror system.
To invoke the sideview mirror feature, flipping the battlers to their opposite sides... just use this script call:
Code:
$sideview_mirror = true
Code:
$sideview_mirror = nil