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 CTB - A Final Fantasy X-like Battle System, Version 3.2
DerVVulfman Wrote:The animation system has no allowances for 'individual' facing per battler. And most sideview systems have the battlers set up to face the left. That is why you will find most spritesheet resources facing the left.
My ACBS has that feature.

It's not too hard to set conditions on the script to make it automatically set the battler direction.
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CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Victor Sant - 01-11-2010, 11:27 PM

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