01-30-2010, 04:58 AM
I have sold out to the man LOL Well.. not exactly...
So now this is my senior design project at my college, and for the next four months I have little control (maybe) on what I do next. Whats going to happen is that there going to be two different versions of the program (btw the project is to add more functionality which some of it is going to be for the Gameboy Advance). I'll port the features I make for the GBA specific version here haha.
But yeah this is a superwin for me and a win for them. One I get two programmers (who I know) to help me with this (though I need no help). Two after this semester is over people will actually be using this program! Three I get to work on this program during this semester. Four this shall be an easy A for me. All they get is just my program and not some shitty editor like MapEd which doesn't even run well on my laptop LOL.
but yeah more bug fixes haha making the program look better with fewer crashes/bugs XD
Also Punk 1) I will fix next version 2) should already be fixed in this version!
And another!
So now this is my senior design project at my college, and for the next four months I have little control (maybe) on what I do next. Whats going to happen is that there going to be two different versions of the program (btw the project is to add more functionality which some of it is going to be for the Gameboy Advance). I'll port the features I make for the GBA specific version here haha.
But yeah this is a superwin for me and a win for them. One I get two programmers (who I know) to help me with this (though I need no help). Two after this semester is over people will actually be using this program! Three I get to work on this program during this semester. Four this shall be an easy A for me. All they get is just my program and not some shitty editor like MapEd which doesn't even run well on my laptop LOL.
but yeah more bug fixes haha making the program look better with fewer crashes/bugs XD
Quote:29 January 2010
released version 0.8.4 of TilemapEditor
Change log:
-Fixed: Map did not refresh correctly on Clear
-Fixed: Hiding the layer you currently are editing now makes the app yell at you
-Fixed: When loading a tileset the tile window fully snaps to the image width when loaded.
-Fixed: When changing a tileset or tile dimensions if a tile becomes invalid it will be set to -1
-Fixed: Bug when opening and then creating a new map
-Fixed: Bug with Erase Tool
Also Punk 1) I will fix next version 2) should already be fixed in this version!
And another!
Quote:31 January 2010
released version 0.8.5 of TilemapEditor
Change log:
-Fixed: If you load the same image twice the application asks if you want to replace the first
-Fixed: Save always brought up the filedialog window
-Updated: Map name is now displayed in the title bar
-Fixed: Config file was being saved in the wrong place sometimes.
-Updated: You may now save to image if there is no tileset (before the app ignored it)
-Updated: Cooler Selection Rectangles
-Fixed: Resizing the editor when you had a tile selection killed the selection.
-Fixed: Creating a new selection on the map required two clicks (now you can just select outside of the selection)
-Fixed: Erase Tool and Rectangle Tool use when first click is out of bounds