02-01-2010, 06:02 AM
I have just uploaded a new version with a little novelty. I have added the possibility to limit the activation system to the only skills listed with a cost in the SKILL_COST array. This is meant to provide the base for the application of the activation system to a passive-skills framework.
If the passive-skills system tests the skill_can_use? method in order to determine when a passive skill is active, then the job is done. The passive-skills system must be a separate script, this system only manages the activation of the skills.
I was wondering: what can be done with passive skills that cannot be done with states?
If the passive-skills system tests the skill_can_use? method in order to determine when a passive skill is active, then the job is done. The passive-skills system must be a separate script, this system only manages the activation of the skills.
I was wondering: what can be done with passive skills that cannot be done with states?