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 Element transmited to skills by weapons
#11
Ok, now there is a bit of confusion here.

The default RMXP code does not make any average when calculating elemental effect. It simply takes the lowest highest value among the element rates a character has against the elements of the attack/skill. That is, if a skill has Fire and Wind, and a character has A against Fire (200) and D against Wind (50) the result will be 50 200, i.e. damage halved doubled.

From what you say I take it in your BS the algorithm is different. You should post the elements_correct method used in your BS. Search for "elements_correct" with ctrl+shift+f, find the last defined method with that name and post it here.
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Element transmited to skills by weapons - by Charlie Fleed - 10-11-2009, 11:38 AM

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