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 MultiCurrencies
#10
a suggestion for an updated version:
option to configure a hash that includes switch ID's. when a particular switch is turned on, at the end of battle, you win the amount of 'gold' specified in the database. for example:

ghost drops 2 gold. when switch ID 1 is ON, player recieves 2 gil. if switch ID 2 is on instead, player fighting same group would get 20 gold. also use a case/then statement. when <switchID in hash> then <exchange rate>

case multi_currency_xchange
when 1 then 1.0
when 2 then 10
etc.

Just an idea to help expand this script.
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Messages In This Thread
MultiCurrencies - by DerVVulfman - 03-05-2008, 08:50 AM
RE: MultiCurrencies - by fredskiiing - 08-15-2011, 12:18 PM
RE: MultiCurrencies - by DerVVulfman - 08-16-2011, 03:33 AM
RE: MultiCurrencies - by 6B6bYX - 08-16-2011, 01:56 PM
RE: MultiCurrencies - by DerVVulfman - 08-17-2011, 03:41 AM
RE: MultiCurrencies - by Cloak of Laser Cannon - 08-17-2011, 09:53 AM
RE: MultiCurrencies - by DerVVulfman - 08-17-2011, 11:17 PM
RE: MultiCurrencies - by xuroth - 09-22-2011, 03:24 PM
RE: MultiCurrencies - by 6B6bYX - 09-23-2011, 06:41 PM
RE: MultiCurrencies - by xuroth - 09-25-2011, 03:15 PM



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