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 Omnisia
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History
Quote:In the beginning, there was naught but stars.
According to legend, the stars were the first Creators. Their power came from two sources: magic and time. With it, they made our planet and our civilization. However, the peaceful empire attracted a dark being. The Creators fought long and hard, and in the end, they only prevailed by encasing the creature in a void of time-- where it was transferred into the future.

Countless millennia later, the upper continent divided into two Empires: Cerekol and Kuruga. Constantly at war, their feud reached its peak. The Empires grew more and more restless, and disorder marked the continent.

Despite all these troubles, we find our hero living a decent life in the peaceful Recuerdo Woods-- until his father was injured working for the King's Army. Trembling with rage, the young child called together a group of friends to fight the hated Kurugans. But that night, before any further plans could be made, a terrible scream filled the air-- and the boy vanished.

Eight long years later, Nocilis awakens in a new world with no recollection of what had happened to him in the woods. To his horror, his father has been murdered by a new threat: the band of thieves and spies, Omnisia, headed by none other than his old friend Lucian. He leaves for the forest to try and figure out the unsettling mysteries of his friends, his family, his past. There, he embarks on a journey through time itself-- where there is no turning back.

Features
Omnisia is mainly a puzzle game, with an interesting plot and battles to back it up. It is a great adventure with optional unlockables and sidequests for the explorers, like new weapons or skills, and even a character. Some of the features are:
  • Three fully evented "special tools" for each dungeon-- use these to destroy or maneuver around obstacles whether in dungeons or outside
  • Three action-packed, puzzling dungeons that make you THINK before you can advance
  • An (optional) semi-dungeon for training, rewards, and a hidden character
  • Default battle system, except with new skills, status effects, and "Blitz" moves, where you input buttons for skills
  • A world map, not for exploring, but for teleporting to places quicker
  • and more!
As a contest project, Omnisia offers around 2-4 hours of gameplay, depending on how fast you can solve the puzzles and advance through the game.

Characters

Screenshots

Version History
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Messages In This Thread
Omnisia - by Regimos - 04-30-2009, 05:55 AM
RE: Omnisia - by XPlunatic - 06-26-2011, 05:45 AM
RE: Omnisia - by DerVVulfman - 06-27-2011, 03:48 AM
RE: Omnisia - by XPlunatic - 12-11-2011, 07:25 AM
Omnisia - by Yin - 05-01-2009, 06:09 AM
Omnisia - by Regimos - 08-27-2009, 11:08 PM
Omnisia - by Yin - 08-28-2009, 05:58 AM
Omnisia - by Regimos - 08-29-2009, 05:57 AM



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