Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Feedback on new rain script
#1
Basically, I wrote a script for new rain visuals. I am going to use it in my game so it is not for reuse at this point. Feedback?

Code:
class Scene_Map  
  alias old_init_valdred initialize
  def initialize
    old_init_valdred
    @weather = Sprite.new
    @weather.bitmap = Bitmap.new(640,480)
    @weather.z = 99998
    @t = Sprite.new
    @t.bitmap = Bitmap.new(640, 480)
    @t.bitmap.font.color = Color.new(0,0,0)
    @t.bitmap.draw_text(0,0,640,20,"Not for use. Not for redistribution", 1)
    @t.bitmap.draw_text(0,460,640,20,"Save-Point.org - Valdred", 1)
    @t.z = 99999
  end
  def draw_rain
    # Reset bitmap
    @weather.bitmap.clear
    # Draw rain
    for i in 1..60
      c = Color.new(225,225,225,100)
      x = rand(640)
      y = rand(480)
      w = 1
      h = rand(75) + 10
      @weather.bitmap.fill_rect(x, y, w, h, c)
      # Extend weather
      y += rand(25)
      h -= rand(5)
      c.alpha -= rand(80)
      @weather.bitmap.fill_rect(x, y, w, h, c)
      # Add splash
      bitmap = Bitmap.new(32,32)
      bitmap.set_pixel(12,14,Color.new(225,225,225))
      bitmap.set_pixel(13,16,Color.new(225,225,225))
      bitmap.set_pixel(14,15,Color.new(225,225,225))
      bitmap.set_pixel(14,18,Color.new(225,225,225))
      bitmap.set_pixel(15,18,Color.new(225,225,225))
      bitmap.set_pixel(16,18,Color.new(225,225,225))
      bitmap.set_pixel(17,18,Color.new(225,225,225))
      bitmap.set_pixel(15,17,Color.new(225,225,225))
      bitmap.set_pixel(17,17,Color.new(225,225,225))
      rect = bitmap.rect
      @weather.bitmap.blt(x, y + h, bitmap, rect, 150)
    end
  end
  alias update_old_valdred update
  def update
    update_old_valdred
    draw_rain
  end
end
Valdred
Tech Administrator of Save-Point

Reply }


Messages In This Thread
Feedback on new rain script - by deValdr - 04-17-2011, 08:36 PM
RE: Feedback on new rain script - by MGC - 04-19-2011, 09:29 PM
RE: Feedback on new rain script - by deValdr - 04-19-2011, 09:36 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Script compatibility help Lord Vectra 3 3,591 07-25-2021, 11:42 PM
Last Post: DerVVulfman
   Adding face script on Cogwheel's RTAB Battle Status rekkatsu 15 12,908 08-25-2020, 03:09 AM
Last Post: DerVVulfman
   "Wait" in the script Whisper 13 13,764 04-28-2020, 04:06 PM
Last Post: Whisper
   Skill Cooldown script Fenriswolf 11 14,143 12-10-2019, 11:10 AM
Last Post: Fenriswolf
   Help iwth script (RGSS Player crash) Whisper 3 6,566 06-17-2017, 05:03 PM
Last Post: Whisper
   Help modifying a script Keeroh 7 8,962 06-11-2017, 04:43 PM
Last Post: DerVVulfman
Question  Mog Menu script: help me stop the crazy picture movement during transitions Zachariad 4 8,644 05-31-2017, 05:10 AM
Last Post: Zachariad
   Actor names in Quest Script jreagan406 5 7,616 03-07-2017, 08:06 AM
Last Post: JayRay
   Bizarre issue with Lanzer counter script. Steel Beast 6Beets 2 6,627 10-04-2016, 11:46 AM
Last Post: Steel Beast 6Beets
   Moonpearl script Animated Battlers help!! x(( Starmage 11 13,845 05-21-2016, 05:34 AM
Last Post: Starmage



Users browsing this thread: