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 Possible to move battle actors when escaping?
#7
(07-25-2012, 02:57 AM)Taylor Wrote: I've tried this before and never managed to achieve it. What -may- be happening is that the battle moves on to the ending processes before the battlers can take a step, this cutting it off.

There is a definition in Animating Battlers that can do all the moving and animating for you - I know it works for the rest of my customisations, but... yeah. Here it doesn't. The definition is setmove, here's an example of it actually for running away. Seems I still have it in my game, but it never happens.
PHP Code:
# Remove actor
      
for actor in $game_party.actors
        
@spriteset.battler(actor).setmove(actor.screen_x 250actor.screen_yactor.screen_z)
      
end 
Oh my...! I figured it out! :D

I replaced actor with battler, like so:
PHP Code:
for battler in $game_party.actors
      
@spriteset.battler(battler).setmove(battler.screen_x 500battler.screen_y 1battler.screen_z 10)
    
end 

And I placed it in that Scene_Battle class where the system determines whether the escape is successful, and it worked! Thank you so much for the setmove code. That helped me finally figure out the problem!
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Messages In This Thread
RE: Possible to move battle actors when escaping? - by NewHope - 07-25-2012, 06:44 AM

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