Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Parellel Proccess Checker
#3
This is awesome!

The only thing I'd probably change is to have it read from $data_common_events directly instead of allocating the @common_list instance variable; both copies of data would exist throughout the game session. Essentially you could remove the set_resource_database method and replace it with the following...

Example:
Code:
def common_list
    $data_common_events
  end

Then just Replace-All the @common_list instance for common_list hook function and you should be good to go :)
[Image: Button-BOTB.png]
[Image: Save-Point.gif][Image: Button-You-Tube2.png][Image: Button-Sound-Cloud2.png][Image: Button-Audio-Mack2.png]
[Image: LS-Banner.gif]
NEW ALBUM OUT NOW!

Reply }


Messages In This Thread
Parellel Proccess Checker - by DerVVulfman - 10-15-2014, 09:11 PM
RE: Parellel Proccess Checker - by yamina-chan - 10-15-2014, 10:17 PM
RE: Parellel Proccess Checker - by Kain Nobel - 10-18-2014, 05:34 AM
RE: Parellel Proccess Checker - by penguwin - 11-10-2014, 06:58 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Tileset ID Checker kyonides 0 353 02-21-2024, 09:27 PM
Last Post: kyonides



Users browsing this thread: