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 my Game Battle Questions!
#1
Alright, want to put it to you all


Now, I had previously set it up to have the ability to choose 1 of 80 different characters to play the game with, as part of the massive resource library I purchased from Pioneer Valley Games. While these have the base regular and iso character sets, they don't have Holder style battlesheets for animated battlers.

However, I also have the Main Party 1 and Main Party 2  character sheets too, that DO have the Holder Animation sheets as well as the regular and iso charsets

Also, all my monsters have the same animated charsets. I am using Yanfly Battle Engine and probably Galv's Animated Battlers.

My question is this....

Do I keep the 80 characters options and just use an RTP charset for them, abandoning the awesome looking animated battlers and go old school with my rendered charsets, or...

Do I instead change things to allow for more Main Party characters with a little bit of frankenspriting and try to expand the reportoir that I have as Main Party Characters? or...

Do I do neither, and default to the default front-vew battle system, allowing me to keep all 80 characters as face graphic battlers?
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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Messages In This Thread
my Game Battle Questions! - by JayRay - 08-03-2015, 07:12 AM
RE: my Game Battle Questions! - by MetalRenard - 08-03-2015, 11:40 AM
RE: my Game Battle Questions! - by JayRay - 08-03-2015, 04:30 PM
RE: my Game Battle Questions! - by JayRay - 08-08-2015, 08:01 PM

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