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Input.
#11
er... yeah, player touch will freeze you until it gets an input >.>;
You could make it a PP event that sets some variables to the palyer's X and Y values when they push the button, then triggers the event if the player's coordinates are right below it?
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Messages In This Thread
Input. - by Sphacks - 02-28-2010, 09:50 PM
Input. - by Ace - 02-28-2010, 10:20 PM
Input. - by Jaberwocky - 02-28-2010, 10:53 PM
Input. - by Sphacks - 02-28-2010, 11:51 PM
Input. - by Jaberwocky - 03-01-2010, 12:08 AM
Input. - by Sphacks - 03-01-2010, 12:45 AM
Input. - by Jaberwocky - 03-01-2010, 01:11 AM
Input. - by Sphacks - 03-01-2010, 01:21 AM
Input. - by Jaberwocky - 03-01-2010, 05:11 AM
Input. - by Sphacks - 03-01-2010, 05:18 AM
Input. - by Jaberwocky - 03-01-2010, 06:01 AM
Input. - by Sphacks - 03-01-2010, 06:14 AM
Input. - by Jaberwocky - 03-01-2010, 06:50 AM
Input. - by Sphacks - 03-01-2010, 01:08 PM
Input. - by Jaberwocky - 03-01-2010, 05:06 PM
Input. - by Sphacks - 03-01-2010, 09:46 PM
Input. - by Ace - 03-01-2010, 10:38 PM
Input. - by Sphacks - 03-01-2010, 10:41 PM
Input. - by Ace - 03-01-2010, 10:43 PM
Input. - by Sphacks - 03-01-2010, 10:53 PM

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