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 States Activation System aka State-Based Passive Augments, Version 0.2
#1
States Activation System
aka State-Based Passive Augments
Version 0.2

Introduction

This system lets you select a set of states that can be activated/deactivated from a menu window. Each character has an amount of STAPs (Status Activation Points) and each status costs some STAPs.
Characters earn STAPs as they level up, and the user can customize the amount of STAPs available at each level independently for each character.
This way the system will work with any passive augments system that relies on states, like my battle system.

Instructions

Suppose you want to make an Auto-Protect state that automatically gives your characters the Protect state.
- Make a skill (yes, a skill) and call it "Auto Protect".
- Add an entry in the STATE_SKILL_COSTS hash that indicates its cost.
- Add an entry in the SKILL_TO_STATE_LINKS hash that indicates the state it activates (Protect).
And you're done.

Screenshots

[Image: th_c7b07983.png]

Demo

demo

Author's Notes

Terms and Conditions

Free for Commercial Use.
Please credit Charlie Fleed.
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Messages In This Thread
States Activation System aka State-Based Passive Augments, Version 0.2 - by Charlie Fleed - 02-17-2010, 05:05 PM

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