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 Interpreter command_355 fix
#2
This is pretty cool. I often use "wait for movement" completion when eventing cutscenes and I have occasionally encountered the loop annoyance.

I've saved a copy and will look into it in depth very soon.

Thank you for sharing! *hugs*
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Messages In This Thread
Interpreter command_355 fix - by Zeriab - 01-08-2010, 12:04 PM
Interpreter command_355 fix - by Lunarea - 01-08-2010, 09:35 PM



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