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 Resources Consumption Meter
#2
First of all, we still ignore what those 60+ scripts actually are. Some of them might be well known for being actual resource hogs but we can't tell you about it if we don't get their names first.

One of the things that can create lag on any map are hundreds of events being placed there, and it only gets worse if they're created on the fly. Any other feature related to events might also cause the lag, I mean, like adding a new sprite or bitmap to the player and the existing events, especially if the total number of events are over 100...

Other stuff like custom weather effects that keep creating new bitmaps like crazy could also make your game run slow. The default script should NOT be able to make your game get to that point, anyway.

What about battles? What have you experienced so far while fighting the enemy troops? What BS are you using?

Loops that have bad conditions that don't break them soon enough could also be a possible root cause. There are for and each loops. times loops are limited by nature so they couldn't become the culprit at all.

There are times when it's the BGM or BGS the one causing the issues, at least for a while because they're not preloaded but loaded on demand.

Again, we do need a lot more information to be able to help you properly, Whisper.
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Messages In This Thread
Resources Consumption Meter - by Whisper - 05-27-2023, 01:26 AM
RE: Resources Consumption Meter - by kyonides - 05-27-2023, 01:59 AM
RE: Resources Consumption Meter - by DerVVulfman - 05-27-2023, 04:52 AM
RE: Resources Consumption Meter - by Kain Nobel - 05-27-2023, 08:59 AM
RE: Resources Consumption Meter - by Whisper - 05-27-2023, 10:17 PM
RE: Resources Consumption Meter - by kyonides - 05-27-2023, 10:43 PM
RE: Resources Consumption Meter - by Whisper - 05-29-2023, 03:51 PM

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