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 ACBS - Atoa Custom Battle System 3.2
Code:
def now_exp
  return @exp - @exp_list[@level]
end
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Quote:You fight an Eagle and Zombie. The list says Bird and Undead.
Next battle you fight a Penguin and two Skeletons. The list says Bird and has two Undead.
Third battle has you fighting an Eagle, Penguin, and the Zombie is the Boss. The list says Boss, Two birds.

This way I can make one generic graphic for all the different types of enemies and I don't have to make numerous images for all the enemy battlers. Not only will it save time, but also space, ultimately file size. Plus I can keep track of the images better this way.
The main problem of doing something generic: it's hard to do something to attend everyone specific need.
My politic is simple: i won't do something new for something that's is already possible, and isn't hard to do (and for me hard is different from time consuming).
I understand that you want to save some space, but for me, it's more important do make things that isn't yet possible, than add an different way to do something that is already possible to do with a bit of effort. And also even if you use one image for each battler, it wouldn't be higher than 3MBs, since the images are small, you're not going to use 200x200 images for the turn order right? =P
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Messages In This Thread
RE: ACBS - Atoa Custom Battle System 3.2 - by Victor Sant - 04-03-2011, 04:12 PM
RE: ACBS - Atoa Custom Battle System 3.2 - by Ace - 11-01-2012, 02:44 PM

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