Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 CTB - A Final Fantasy X-like Battle System, Version 3.2
Instructions for how to change the sideview battle into the classic first-person-view one.

Quote:You can do it with the proper configuration of Animated Battlers and some edits to the code.

Let's start with the enemies:

set DEFAULT_ENEMY = true
fill DEFAULT_ENEMY_ID with the ids of all your enemies
set MNK_STATIONARY_ENEMIES = true
go to "CTB by Charlie - Spriteset_Battle" and edit line 14 deleting "*1.5"

Then the actors:

set DEFAULT_ACTOR = true
fill DEFAULT_ACTOR_ID with the ids of all your actors
set MNK_STATIONARY_ACTORS = true
go to " 4 - Misc Code" and edit lines 205, changing it into "def screen_x_disabled", and 225, changing it into "def screen_y_disabled"

Now your actors will be displayed on the bottom of the screen like in the default BS. They still won't be aligned with the stats in the battle status, but depending on which style you want to use, there are differences in how to proceed.

For style 2, paste this after " 5 - RTAB Patch"

Code:
class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * Get Battle Screen X-Coordinate
  #--------------------------------------------------------------------------
  def screen_x
    # Return after calculating x-coordinate by order of members in party
    if self.index != nil
      return (self.index % 4) * 127 + STATUS_WINDOW_X + 64
    else
      return 0
    end
  end
  #--------------------------------------------------------------------------
  # * Get Battle Screen Y-Coordinate
  #--------------------------------------------------------------------------
  def screen_y
    if self.index != nil
      y = (($game_party.actors.size>4)?(480-128):(480-128+48)) + 8
      return (self.index / 4) * 47 + y + 24
    else
      return 0
    end
  end
  #--------------------------------------------------------------------------
  # * Get Battle Screen Z-Coordinate
  #--------------------------------------------------------------------------
  def screen_z
    if self.index != nil
      return self.index
    else
      return 0
    end
  end
end
Reply }


Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 02-12-2010, 08:07 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Battle Item Count kyonides 4 856 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 83,000 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 6,638 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,022 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 4,940 11-08-2020, 12:36 PM
Last Post: Melana
   Battle Report Raziel 1 6,233 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 12,061 01-04-2020, 12:37 AM
Last Post: Pelip
   KItemDesc XP & VX Zilsel Version kyonides 4 6,533 12-01-2019, 06:11 AM
Last Post: kyonides
   ZLSL's Battle Portraits DerVVulfman 4 6,476 11-12-2019, 04:10 AM
Last Post: DerVVulfman
   ACBS - Atoa Custom Battle System 3.2 Victor Sant 150 224,532 03-02-2019, 04:47 AM
Last Post: dragonprincess44



Users browsing this thread: