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 CTB - A Final Fantasy X-like Battle System, Version 3.2
Hello (hope this dont be a 'necropost' :) )

First of all, great script, man, realy nice one, and seems very custumizable, and from what I saw, seems accessable to edit, them the way i'll need to.

But i'm having one small problem, I have the script configured, alligned the enemies, set the actor offset position and etc, they attack/skill/item in the proper spot, and no issue so far on battles, but..., i can't manage to make Range attackers (enemies) to shoot from range, they stil run to actors and attack in melee

I did this:

Code:
# * Arrays filled with skill/weapon/item IDs that halt movement
  #--------------------------------------------------------------------------    
  MNK_STATIONARY_ENEMY_IDS = [14,18,19,30,42]       # Enemies that don't RUN during melee attacks
on the Animated Battlers section, those IDs are corresponded to enemies 014 018 019 030 042 on the Database enemies, i even tried using just one (as [14] ) and he stil insist run to me in melee, and my enemies on this precise moment have nothing asigned to them other then 'Attack' on the database and low stats

I also saw this code line
Code:
MNK_STATIONARY_ENEMIES = false    # If the enemies don't move while attacking

but from what I understood, if i set it to 'true' ALL enemies will be ranged (i tried:) ), so, I can't find any other code need to change, to make specific Enemies to attack in range, i see that actors would have a diferent code line, the 'stationary weapons' but enemies i only see this line, so am i doing something wrong?


thank you.

EDIT: i stil didnt made no specific changes to the battle system, i dont want start editing this part, until the original be full working, so i know when i find a bug, was caused by myself and easier to handle it, so right now, the script other then the 'configurations' sections remain intact
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by trollingguy - 07-01-2010, 12:49 PM

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