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 CTB - A Final Fantasy X-like Battle System, Version 3.2
#55
ElMaligno Wrote:Hey! Charlie, the battle system looks better and better with every version XD

I found something strange with the Auto-life and Auto-Phoenix status:

1st, when i use the Auto-life, it don't consume Tonics when a character turn to life and it don't work on Kaiser, when she dies don't back to life...

2nd, when i use Auto-phoenix status, and wasted all the tonics the characters continues using auto-phoenix ¿? other thing that happen it's that number of tonics return to 10, this only happenned to me 2 times in a lot of tests

both bugs was tested in my project and in your demo.

Are you sure??? Nothing like this happens to me. Just tested.

ElMaligno Wrote:Now i have a question, Can i do that? 'REFLECT_NAME="Reflect", "Reflect +"' to create other Reflect status.

No, it doesn't work that way. What's the purpose of it anyway?

ElMaligno Wrote:And for finish i have some status requests:
-Zombie
-1/2 SP
-SP = 1
-Stone status like in FF X, when an enemy attack to a character with the status it dies and disapear of the battle.

nothing more XD :rolleyes:

OK! (the SP ones are already done).

@MicKo: I will add bars as optional for the default menu only.

@Yin: hp/mp recovery done.
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 04-01-2009, 08:11 PM

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