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 CTB - A Final Fantasy X-like Battle System, Version 3.2
Charlie Fleed Wrote:For the skill animation problem I have no idea.
For Superarts:
a) you can change the fill method for a single character from the Status scene by pressing SHIFT.
b) you can set the SUPER_ARTS_TYPE_DEFAULT for all the characters once and for all in the configuration.
c) you can set the super_arts_type with actor.super_arts_type=<type> for any character in any moment, example:
Code:
for actor in $game_party.actors
  actor.super_arts_type=3
end
I know you stated that in the PDF, but I thought it would only change it for the group. So like 1.super_arts_type=3 would change it the first actor to the third type? Yeah I have no idea about the animations thing either. It was really random when it happened. I tried replacing the scripts, but it didn't help. I only use your CTB script. You think I should replace the games default scripts with that of a new project's? Thanks in advance and your script freaking rocks.

Just replaced all the default scripts and that didn't change anything. Like I said, it's not really game breaking or anything. Just looks kind of funky.
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by eldeth1029 - 10-30-2009, 06:20 PM

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