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 CTB - A Final Fantasy X-like Battle System, Version 3.2
When you say "set of turns" maybe you are thinking of the way the default BS and some other BSs work, with all the battlers ordered in a list, all executing their actions until everyone in the list has executed exactly one action. The CTB doesn't work in this way, in that if a battler has a very high agi value as compared with the other battlers, he/she can have several turns in a row, with the other battlers waiting.
This BS uses a variable that indicates the time that has passed since the beginning of the battle. At the beginning of the battle, for each battler a random moment for the first action is determined. This moment is random, but it is also related to the agi value. Just as an example, if A's agi value is 10 and B's agi value is 20, the moment for A could be anywhere in the range 0-100 secs and the moment for B in 0-50 secs. As you can see it is likely that B will take action before A, but it is not sure, as there is some randomness involved. When two battlers have the same agi value, who will act first is random. After an action has been executed, the next action for that battler is placed in the time line by applying a delay, that is different depending on the kind of action.

0--------------------------100--------------------------200--------------------------300--------------------------400--------------------------500 secs--------------------------
-A---B------------A---B-------------A----B-----------A*---B----------------B-------A-----------B--------A----------B----

In the above example A and B have the same agi value. For the first action A's random time comes before B's one. If they both keep attacking, the same delay will be applied on and on, but when A performs a skill (A*) its delay is larger and B gets two consecutive turns.
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CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 11-30-2009, 01:29 PM

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