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 Equipment Upgrade System by Charlie Fleed, Version 1.2
#58
sorry Charlie, i don't get it.
i have made a demo and have sent it to you.



EDIT : Charlie your script is working. got it finally working, thank you again and again.
just for info, at first i did :

Code:
def initialize(ref_id)
    @ref_id=ref_id
    @id = $game_party.max_used_weapon_id + 1
    $game_system.two_hands_enhanced_weapons.push(@id) if Two_Hands_Weapons.include?(ref_id)
    $game_system.right_hand_enhanced_weapons.push(@id) if Right_Hand_Weapons.include?(ref_id)
    $game_system.left_hand_enhanced_weapons.push(@id) if Left_Hand_Weapons.include?(ref_id)

def initialize(ref_id)
    @ref_id=ref_id
    @id = $game_party.max_used_weapon_id + 1
    # print("creazione nuova arma\nref_id=" + @ref_id.to_s + "\nid=" + @id.to_s)
    $game_party.max_used_weapon_id += 1
    if DEBUG_EW
      @name = $data_weapons[@ref_id].name + " #" + @id.to_s
    else
      @name = $data_weapons[@ref_id].name
    end

instead of :

Code:
def initialize(ref_id)
    @ref_id=ref_id
    @id = $game_party.max_used_weapon_id + 1
    $game_system.two_hands_enhanced_weapons.push(@id) if Two_Hands_Weapons.include?(ref_id)
    $game_system.right_hand_enhanced_weapons.push(@id) if Right_Hand_Weapons.include?(ref_id)
    $game_system.left_hand_enhanced_weapons.push(@id) if Left_Hand_Weapons.include?(ref_id)


    # print("creazione nuova arma\nref_id=" + @ref_id.to_s + "\nid=" + @id.to_s)
    $game_party.max_used_weapon_id += 1
    if DEBUG_EW
      @name = $data_weapons[@ref_id].name + " #" + @id.to_s
    else
      @name = $data_weapons[@ref_id].name
    end


btw, it is working without the MNK patch. is it bcz of your new codes ?
Reply }


Messages In This Thread
Customizable (Enhanced) Equipment by Charlie Fleed, Version 1.0 - by mageone - 11-19-2009, 08:03 PM

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