05-12-2010, 07:18 AM
About a month ago I started working on my own DB for my Gosu project and since I don't know anything about programming in C or C++ (C# belongs to MS so I don't consider it's free software) I started looking for an alternative to make the GUI. Later I found Qt that is the standard DE for KDE (the GUI based on Qt) included in my Linux OS by default and tried to use QtDesigner to design the DB window and its contents. The problem was that I didn't know how to save the data as Ruby files full of Ruby objects so the QtDesigner wouldn't help as much as I first thought. So I found that there were some Qt4 bindings for Ruby 1.8.7 and installed the libraries on my box.
Now I can show you the results of using Qt as my GUI. It looks a bit similar to EB's DB (which isn't a surprise at all) but some labels and the Ruby class are different (it was a must anyway).
Later bluescope suggested I could change a few things to make it better than EB's one but it doesn't seem to be as easy as it sounds. Here's a mockup of what he suggested back then.
Here you can read some of my opinions concerning the changes bluescope included in the image (which is no actual screenshot).
One of the reasons why I wouldn't adopt the hash key interface concept as one of the upcoming features would be that I don't know how to make a class that would accept any instance variables the player / dev would like to setup there without making the DB or the game itself crash at once.
My questions would be if...
it's good to provide just a simple static interface or a dinamic one to the player / dev? Should I include both of them if possible?
Is it a really good idea to get rid of the Maximum Items popup window?
Is there any other secure way to achieve the same goal without accidentally deleting more items than you actually wanted to disposed of?
Notes:
Gosu - a Ruby gem, made in Ruby with C extensions and their Ruby bindings
Qt - modules coded in C++, created by a company Nokia bought some time ago
Now I can show you the results of using Qt as my GUI. It looks a bit similar to EB's DB (which isn't a surprise at all) but some labels and the Ruby class are different (it was a must anyway).
Later bluescope suggested I could change a few things to make it better than EB's one but it doesn't seem to be as easy as it sounds. Here's a mockup of what he suggested back then.
Here you can read some of my opinions concerning the changes bluescope included in the image (which is no actual screenshot).
Content Hidden
My questions would be if...
it's good to provide just a simple static interface or a dinamic one to the player / dev? Should I include both of them if possible?
Is it a really good idea to get rid of the Maximum Items popup window?
Is there any other secure way to achieve the same goal without accidentally deleting more items than you actually wanted to disposed of?
Notes:
Gosu - a Ruby gem, made in Ruby with C extensions and their Ruby bindings
Qt - modules coded in C++, created by a company Nokia bought some time ago
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE