Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Speed Up Battles During Test Play
#1
Speed Up Battles During Test Play
by RPG Advocate
saved from Phylomortis.Com


Introduction
This script makes it so that if you hold CTRL in battle during a test play, the battle will play in fast-forward mode. To use this script, find the code shown from Scene_Battle in the first box and replace it with the code in the second box. This 'replacement' occurs in the update method itself


Code:
class Scene_Battle # Delete this code
# -----------------------------
if @spriteset.effect?
   return
end

Code:
class Scene_Battle # Replace deleted code with this
# -----------------------------
  quick = true
    if !($BTEST || $DEBUG)
      quick = false
    end
    if !Input.press?(Input::CTRL)
      quick = false
    end
    if @spriteset.effect? && !quick
      return
    end

Unfortunately, this system requires a direct edit. As the change has to take place in the middle of Scene_Battle's update method, it can't be easily aliased.
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Edit & Play DerVVulfman 1 7,493 08-16-2011, 03:13 PM
Last Post: yamina-chan
   XRXS No114: Manage Battle Speed Helel 0 5,637 12-07-2009, 09:18 AM
Last Post: Helel
   AWorks Fix Walk Speed XP vgvgf 2 6,360 10-13-2009, 02:09 AM
Last Post: Hsia_Nu
   AWorks Fix Walk Speed VX vgvgf 0 4,043 09-23-2009, 11:41 PM
Last Post: vgvgf
   CogWheel Plug 'n' Play Menu Bars syvkal 0 4,589 03-07-2008, 08:12 PM
Last Post: syvkal
   Test play acceleration cogwheel 0 3,947 03-06-2008, 04:36 AM
Last Post: cogwheel
   Side-View Battles RPG Advocate 0 4,438 03-03-2008, 06:04 AM
Last Post: RPG Advocate
   Speed Based Turns CBS Trickster 0 5,553 03-02-2008, 06:50 AM
Last Post: Trickster



Users browsing this thread: