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 Goldaryn Multiple Resolution Kit
#7
This is an excellent setup, however I've had continuous frustrations with it. I've only now worked out the cause for the main thing, the two others I don't really know what to do about...

Fogs. Fogs and planes are imperfect in comparison to the original Plane system. If you use a fog that isn't 200% zoom, it does not pan correctly. You can test this by using a still fog at 300% and moving around. I've already also pointed out before that in comparison to the default, movement is not as smooth and is too quick without changing script settings. When this is done, tiling fails: the script resets the duplicate sprites to their initial position (to emulate the plane loop) too early, resulting in a visible jump at inconsistent intervals.

The tilemap has lag spikes if there is more animating auto-tiles on-screen, at least with my altered update rate (Animated_Autotiles_Frames = 60).

I cannot get fullscreen mode to work at all, and telling the system to auto-fullscreen in Main gives me the built-in "your system doesn't support this resolution" error. I have a setup of 734x416, and my screen is 1280x800 so... whut?

There is one thing I managed to get to work on my own however: the screen centring appears to be faulty in your setup, but pulling one from an alternate resolution script I have fixes this.
Code:
class Game_Player
CENTER_X, CENTER_Y = (Game_Window.width/2-16)*4, (Game_Window.height/2-16)*4
def center(x, y); $game_map.display_x, $game_map.display_y = x*128-CENTER_X, y*128-CENTER_Y; end
end
On a similar note, I can get the full-screen mode to work with that script, but it is sometimes faulty. Sometimes it changes the resolution without going full-screen, or even leaves the resolution as is after the game closes. Ehhhgh.
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Messages In This Thread
RE: Goldaryn Multiple Resolution Kit - by Taylor - 04-09-2012, 05:41 AM
RE: Goldaryn Multiple Resolution Kit - by Taylor - 12-17-2012, 09:28 PM

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