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 Audio Module Rewrite mcisendstring
#18
Sledgehammer bump: This is something I've always have been looking for, the ability to loop a BGM that doesn't require cutting off the intro part. The script works effortlessly, however I wouldn't be posting here if it was without some compatibility issue. Of all the scripts I have, the one that seems to have issue is the Vehicle System script created by yours truly DerVVulfman. Just to be sure I installed the Audio Module script onto the Vehicle demo project to see if it might've been another script causing compatibility problem, however it seems like the two doesn't like each other.

Link to thread: https://www.save-point.org/thread-2554.h...cle+system

Problems:
Just by entering a vehicle would cause a script error. If I was to assume what the problem is, it would be the Vehicle script trying to play the audio assigned to the vehicle which somehow has compatibility problem with the Audio Module script.
Another one is for some reason by having these two scripts together it causes a script error with Save Files, even newly fresh ones after installing the scripts. Having a game where one's Save File being unable to be load due to script error is totally no fun.
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Messages In This Thread
RE: Audio Module Rewrite mcisendstring - by Geminil - 04-18-2020, 02:36 PM

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