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Multilanguage script petition for RMXP
#8
(01-05-2013, 06:29 PM)kyonides Wrote: Wait, it's even easier that I have foreseen as of yesterday. Just make a copy of your Data folder, paste it right there. The system will tell you there's another folder with the same name or it'll just rename it automatically, ie. Copy of Data. Rename it manually so it says something like DataESP, do NOT rename any of the files stored inside that folder. A script should care about the rest by selecting a folder depending on the user preferences and for any scripter the rest of the job would be some sort of piece of cake.

The only thing is that the translations should be the very last step of your game development. You may ask why should it be like that. Well, unless you don't mind having to copy the Data folder and its contents in their original version and having to translate just everything once again from the very beginning, that would be the best thing to do to avoid wasting time whenever you make an update to the main language version of your game.
Yeah, that could actually work fine and seems a lot easier than the other idea. But, as you said, I should add such a script (and extra data) later on. And because this was a petition and I know nothing about scripting, someone can help me by doing such a script? Sweat I suppose I have to add some conditional whenever the scripts are reading the data, so if someone is kind enough to write that little piece of script I could add it myself (and then if the game crashes I will come back, no worries). And I suppose that I'm going to need another conditional or something for the Scene Menu, Save and Title... Plus, if posible a pre-title scene where the game asks the player to chose a language.

Very thankful to everyone for your responses :)
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Messages In This Thread
Multilanguage script petition for RMXP - by Iqus - 01-04-2013, 08:54 PM
RE: Multilanguage script petition for RMXP - by Iqus - 01-06-2013, 12:13 AM

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