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 MGC ISO Engine + Extra Movement Frames compatibility
#2
Apologies for the Necropost; I swear I won't make a habit of it. Your second problem is caused by how Modern Algebra's script deals with the movement cycle. MA's script takes the first (or fifth, or whatever one you set...) frame of animation and repeats it every other frame. For example, using the default settings the script will play the first frame, then the second, then the first, then the third, and so on until it runs through the entire graphic. The result is it looks like your character is floating when used with really large (i.e. 16 frame) sprites. I'm pretty sure it's set up like that to make it easier to port XP sprites to VX or VXA.

To fix the problem you either have to modify MA's script (which I have idea how to do) or use a different animation script such as Victor Sant's which can be found at http://victorscripts.wordpress.com/rpg-m...ti-frames/. You'll need to install the basic module as well for this to work, and I've thus far had no luck making the Character Control or Diagonal Movement scripts work with MGC Iso but the Extended Frames script definitely works with the mod you've made.

Hope that helps, and thanks for posting your script fix, it saved me a lot of headache.
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RE: MGC ISO Engine + Extra Movement Frames compatibility - by evindom - 10-26-2013, 12:03 PM

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