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 [Brainstorming] Pallete Changing.
#3
That is an ...interesting way to do a paperdoll system. I would have directly edited the bitmap in memory with blt instead of drawing a bunch of sprites. Whatever works, I suppose.

None of my battlers have equipment, so this solution doesn't work for my needs. Maybe if I hardcode everyone to have a visual only equipment slot, but I bet that'd break my fancy battler sprite animation system.

Maybe there is a DLL built for this somewhere...
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Messages In This Thread
RE: [Brainstorming] Pallete Changing. - by MechanicalPen - 02-13-2014, 11:57 PM
RE: [Brainstorming] Pallete Changing. - by tnsi - 02-14-2014, 07:12 PM

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