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 Minkoff Spritesheet Half Kaiser Battlers
#6
thanks

EDIT:also related to the Minkoff's Anim system, i tried to add the half-kaser sprites sheet to already existant characers, but they aren't accepting it.
originally I had a giant swordsman, I gave the character a new battler(the one above) but when i playtest it reverts to the swordsman again, even though in the database it's the spearman sheet.
i tried deleting the swordsman sprite sheet from material base, but now it won't playtest, because it says it's unable to to find the swordman spritesheets file name(because I removed it from material base)

infact, it i switch the actors battle sprite with anyother it will revert back to the swordsman...not sure why...
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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RE: Minkoff Spritesheet Half Kaiser Battlers - by Ahzoh - 07-28-2013, 07:36 PM

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