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Walking an Talking
#4
Most any 'message' system will force the game to temporarily pause actions while text is shown. This is to give the player the ability to read the displayed text. What you need is a system that allows message systems to display text while allowing other fieldmap actions to be performed.

I copied this from 'The Forum Script Listings' ... message system category:
Quote:XP - Text Scroll Script - Enhanced
by DerVVulfman (April 27, 2007)

Based on the Text Scroll Script by dubealex, this can display and scroll text taken from an outside .txt file, even with events running in the background.


The system I present to you requires a bit more 'work' and study to implement, and text is kept in an outside .txt file. However... with some work, you should be able to let it display text while allowing your character to continue walking in some manner. It may not be perfect (what in this world is?), but it may help.

Oh, and the original scripter (dubealex) gave permission for this edit but is not a member of the forum. Lack of script support.
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Messages In This Thread
Walking an Talking - by Drane - 12-17-2009, 03:59 PM
Walking an Talking - by Alpha-Mad - 12-17-2009, 04:25 PM
Walking an Talking - by Drane - 12-17-2009, 04:47 PM
Walking an Talking - by DerVVulfman - 12-17-2009, 05:13 PM
Walking an Talking - by Drane - 12-17-2009, 05:18 PM
Walking an Talking - by MicKo - 12-17-2009, 07:15 PM

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