What's up, RMers?
Firstly, happy new year, everyone! May this upcoming year be the best yet!

Secondly and something I meant to comment some time ago: I tried to install RM2K in my new All-In-One and I couldn't because the program is simply too old for Windows 10. No even running the installer with compatibility with previous Windows fixed the issue. So I simply copied and pasted the folder from my old laptop into my computer and that seemed to have done the trick. All is well now.

Yeah, I have no idea either.
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That is odd. I have an all-in-one touchscreen HP that I have RMXP installed and running. I needed no compatibility settings with it, let alone VX. Now, stuff OLDER? Yeah, had to run compatibility.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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  Above are clickable links
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I'm as confused as you are. Oh well, at the very least that one problem was solved and I can use the program with no issues so far.

Also, on the subject of older versions of RPG Maker, today I learn that RM98 is actually older than RM95 and not a version of the program available for Windows 98 as I had assumed. The name refers to PC-98, a brand of Japan-only personal computers popular in the late 80s and early 90s.
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Which one was compiled in Delphi? RM95 or RM98?
I think I remember someone talking about it several years ago.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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From what I could gather, it's was RM2K that was compiled in Delphi.
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(01-01-2025, 08:25 PM)Steel Beast 6Beets Wrote: I'm as confused as you are. Oh well, at the very least that one problem was solved and I can use the program with no issues so far.

Also, on the subject of older versions of RPG Maker, today I learn that RM98 is actually older than RM95 and not a version of the program available for Windows 98 as I had assumed. The name refers to PC-98, a brand of Japan-only personal computers popular in the late 80s and early 90s.

I had this same issue with RpgMaker VX, but oddly not XP or anything older. Win10 is wild!

Xiie
She got a good part of Naamah done! Should be finished soon!
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I've done almost all the database updates, only brochures remain alongside updating the medal icons in the optional event dossier.

Here's a smol preview of some of what you have to look forward too.
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More later~!
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Well, I'm working on the HELP FILE of my Layered Spritesheet Tool. That is to say, I am fleshing it out and dividing the help file into at least three parts: Just Starting, The User's Corner, and the Resource Developer's Guide.

The User's Corner is much the same as the original help file's content... same chapters and much the same information. However, I felt that it needed to be expanded. There's that, and that it will have support for up-to fifty layers of graphics.

The Resource Developer's Guide will cover the structure of a Resource Pack folder. It will not just be talking about the subfolders within and how they are named, but the way multi-layered resources are rendered atop one another, and the inclusion of new layers. And it will discuss the revised Style.Ini file that informs the Layered Spritesheet tool the dimensions of every image within a resource, the number of resources, and the new primary ID and filename entries which can quickly kickstart use.

That's to say... the old tool design had you run a few routines to begin use with any resource. The new design reads data from the style and says... "GO FOR IT!" the moment its loaded.

And lastly, the first section of the Help File will be the Just Starting section. Its gonna relay that the tool does nothing without a resource pack because you can't generate anything without the resources! But more than that, it will give a 'simplified' step-by-step on where your resource packs go (its the tool's root folder!!!), how to select a style (you click the style button and select it from the menu!!!), and then show you how to set things up and choose your resources.

It'll first cover what you do... and then WHY you do it.

But its gonna take a while.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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Woo holy crap, it has been a productive week. A nice change of pace from the rather lacking weeks prior!

My my... Where to begin?

Menu and Database Overhaul
In preparation for the mere potential of DLC (this is what we call future-proofing) and so in the case it happens my players don't have to make a save and spend another 50+ hours playing the game, I recently did the final database update. Making a large number of potential entries and also some new ones for the current playable version that should be on steam within this year.

So in full we have:
6 new Pamphlets
32 new Brochures
6 new Medals
19 new Delicacies

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Ooh~ tasty!

Prior to this overhaul, the database was all compacted together, looked neat but was also gonna mean an entire overhaul should I ever seek to add new items, I'd have to either add them onto the end (messy, ugly and non-intuitive) or rearrange the database again.

Well~ So long as I don't add over 40 new pamphlets, 46 new clippings, 50 new brochures or 104 new medals, we should be fine! Given the items in the game now are for the ENTIRE game not just the 3/5ths that is currently playable, you'd best bet I've got breathing room for a lot of potential DLC!

Now, the big thing to note is that yes! All of this IS now done and THEN SOME!

So when it comes to then some, it is imperative to know that I did it so for the reasons why!

If your brain hurts from reading that, then that's okay. My brain also hurt typing it out!

What I'm getting to with all this kooky wordplay is that the rewards notifications felt underdeveloped and in many cases, just bad. Like, oh yes~ it is pretty cool when you get a ribbon, charm or delicacy, but otherwise you just get a silyl bit of text saying 'congrats you received this whatever it is!'

Well, no more! I have now personally gone through the game and personally made this process one with much more flair and pizazz, and now when you get a pamphlet, brochure or medal, you can see it properly and if you like, read it then and there, rather than having to enter the database to see what you won!

It's hard to fully stress this in a still image so I'll save us some post space and share a video instead.

And you can simply press out of it by hitting any escape or confirm key. This include spacebar, enter/return, Z, X, escape, right click and left click.

In that video you'll also see I've updated the prompts which tell you what buttons do what. I could have saved that for a whole seperate video but... I was tired so I did not.

Now I hear you saying... "Well, that's great and all Remi, but won't that take a shit ton of time to implement all these new reward prompts?" and the answer is yes but also... I've already done it.

For the entire game that is so far playable, even on some shit you personally can't access yet.

Yes, I did stay awake too long to do so, but that is deep-dev for you! Pucker your piehole though because i also did a small little extra feature which is letting you know in a similar way when you get clippings. This one was fairly easy as there's only four you can acquire in the game (so far) and I was in the mood to make new assets because I'd only done 32 brochures over two sittings less than a week ago and it just wasn't enough to sate my simian starving soup-slurper so here's one of those!
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"Okay neat Remi cool you did more of the thing you're good at very neato and love that for you BUT what about those assets you need to release the game on time!?"

This is a valid concern you just had for me and my game and i respect it and truthfully I'm just as concerned as you are if not more, but take heed for Pjcr has gotten back online and has already sent me a new file withink the last hours and Xiie ... I dunno they haven't gotten back to me with Naamah's full sprite yet so something probably happened.

But chin up because we got a waifu for laifu in the form of an ice-themed Nekomata who is called Fubuki and she is gorgeously shy and adorable.
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And yes, she is already fully implemented, down to her animated portraits and her pamphlet.
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There is more I could go into like how i also implemented Nankaina's portraits (finally) as well as some other's i'd been sitting on but you can already see that in another thread. I could also go into my tentative plans to create epic boss intro cinematics but again... another thread has you covered there.

So instead I'll share with you just two screenshots, one of a new character who I've yet to make much in the way of content for, as she won't be available until Disk 3 when you unlock the Pink Sun and its events. She's one of the faithful similar to Mycallah of the Usagi, Fritti of the Simaja and Sadu of the Cholepteroi (who also we won't see much of until Disk 3)
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Yes, Bijou of the Serpentesai is an avid matchmaker, given she is one of the faithful of Lilith who embodies the love of the Goddess Satanifa it isn't too surprising this is her trade.

Finally, one of my favorite reasons for the new reward interface to exist...
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Usually I will avoid having these pop up during the middle of an intense scene for the sake of flow but i think in this case it adds to the intensity. This just helps to underline that this is a boss you are definitely not strong enough to face yet, and that running away is definitely your only means of survival!

With that, I think that's about all I can think of to share!
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